UX100

#1 Gaming & Interactive Entertainment·Class of 2026

Epic Games

A store, a game, and a creation tool in one account

Epic Games, UX100 leader in Gaming & Interactive Entertainment

Epic holds Fortnite, the store, and Unreal in a family of products that still feel related. A player and a creator are not designed as strangers.

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Design

The launcher is a shelf, not a billboard that cannot be dismissed. Fortnite’s social layer and the store’s library share an account without sharing a layout.

Impact

Players expect a store that gets out of the way, and creators expect an engine that can reach those players. Epic designed both doors.

How it works

Buy or claim a game, launch it, and find the people you play with. A creator’s work can meet that audience without a second identity.

Why it won

Gaming UX in 2026 was often a store wearing a game. Epic won by keeping the game, the shelf, and the tool distinct and connected.

Journal

The case above is the record. The blog has a separate essay for each year Epic Games led Gaming & Interactive Entertainment.